ICM504: MODULE 7: Advanced Motion (Final Project)

ICM504: MODULE 7: Advanced Motion (Final Project)

Reading & Writing

This course on Motion Across Media has been an eye opener. I always try to go into a new learning with an open mind. While I have some experience, I try to couple that with learning and gaining new experiences. Before attending this class I would say my animation or motion graphic skills were average or just below that.

  • Photoshop – My skill level at the start was average. I could, with some quick research, complete common tasks and work within layers. However, after this class I would say I was able to move to just below being a Super User. Between learning how to create cinemographs and prepare 2D images for 3D use in After Effects are what helped me get there.
  • Illustrator – My skill level was and remains a Super User. I use this regularly at work. Mostly I’m branding an already created vector graphic or sometimes I’m creating a simple graphic to use in our learning. I would say, I stayed the same as I did mostly what I do at in my current role.
  • After Effects – My skill level was a beginner. This is where I learned to push myself and use what I’ve learned in the class. Before I would use and manipulate curated MOGRTs but now I’m able to do more with Comps, Pre-Comps, 3D space and Keyframing. At this point I believe I’ve moved to becoming a Super User. I will continue to hone the skills I learned here and there are already plans at my company to make me the MOGRT Champion.
  • DragonFrame – My skill level was and is a beginner. This was a new software that I became interested in while completing the stop-motion project. DragonFrame is the industry standard for stop-motion animation and I plan to continue to hone this skill and software. It was fun (and frustrating) to make a stop-motion. I can’t wait to see what I create next. Stay-tuned for an original Clay animation…

Research to Inform

First up on my finds of cool effects was when Marvel took it’s Marketing to the next level. In the clip below camera’s were setup in both London and Los Angeles at a Doctor Strange kiosk. Folks were able to interact with the kiosk through motion. What was even cooler was some figured out how to make the iconic Portal seen in the movie! Folks in each area were able to see each other. Now that’s next level COOL!

Next up is a look at how the special effects were done on the various Marvel movies. I’ve always been interested how CGI and animation are done in my favorite movies. This for me does not detract from the movies but allows for admiration for how much has to go into all the work we see for a two hour film.

Finally, probably the most famous special effect is the animated Star Wars lightsaber. In this tutorial from FXhome provides hints on how to motion track and change the glow using their HitFlim Pro product. I have HitFilm Pro myself but haven’t really used it. Essentially, it’s just like After Effects. What’s important here is that it’s another example of cool effects being created digitally.

Create

Before I could start gathering all my assets, I needed to storyboard (SB) my idea to flush out initial thoughts. I did a very crude SB for the first few seconds of the project. By then the creative juices were flowing and I had an idea of how the project was going to take shape. My vision as I stated is to do a documentary type project. Tony we already know that. Ah but wait, it gets better I promise! So, to pull this off on such a small project I plan to incorporate the following techniques to capture your heart and want to come back for more. They include an animated map showing my Grandfather’s travels, floating text to give context, the Ken Burns effect throughout to bring the piece to life, and even 2D images in a 3D space!

Next step was to gather all my assets. But Tony what kind of things did you find on the ancestry website that you’re going to include? I’m glad you asked. I actually found 3 separate passenger lists showing each time he came to the US. I also found his petition for naturalization, and even his required draft card for WWII! Of course I’ll include those! I then began to use my Envato Elements account to procure all the additional assets such as background images, music, sound effects, and a 3D ship png for the animated map. I was able to get a world map at Veemap where I could adjust in AI to fit my old time theme. I also downloaded images of the 3 passenger ships my Grandfather took on each of his travels. Additionally, I moved my newly created short logo stinger into my project folder for easy import in the next phase of the workflow.

Now that all the assets were in place, I needed to adjust various images, music, etc., before even touching After Effects (AE). For this I used a combination of the full Adobe Creative Cloud suite (Photoshop, Illustrator, and Audition). Once I was satisfied with my assets, I went into AE, created a specific folder structure to keep myself organized. Then I imported each of the assets into their respective folders (e.g., sound effects into Audio>sfx, or the ancestry images into Images>Ancestry Finds).

AE project folder structure examples of the Audio & Images folders

At this point, I was able to easily create various smaller comps and pre-comps to use. This would prove very useful for animation as it keeps the main comp clean. This process is not unsimilar to using nesting in Premiere Pro. This way any major updates on the individual comp will pull through to the main comp.

The overall process of this project was challenging but at the same gratifying. Challenging because of all the different elements and techniques used. Gratifying because in the end I had a great start to a documentary I can share with my family and continue to work on well after this course is done. Thanks for hanging in there during my in-depth look at my process. Now, onto the show! I hope you enjoy watching it as much as I enjoyed developing it!

ICM504: MODULE 6: Interface Motion (User Interface Animation)

ICM504: MODULE 6: Interface Motion (User Interface Animation)

Reading & Writing

Chapter 10 of Animated Storytelling dives into the final step which are really a series of tips about the animate phase. As referenced in earlier chapters, organization is key in animating. Maintaining organization and following some general tips Ms. Blazer offers in the book will ensure you can deliver on time. Let’s take a look a few of them.

Production Calendar & File Naming
However, in this step you want to ensure you take the time to physically write out a production calendar. Start from the delivery date and work backwards. This is no different than project management when your “no-later-than date” is known. Another point Ms. Blazer makes is to reward and punish (or at least treat the punishment as being real) when you meet or miss a deadline. Another important organizational skill to practice is meaningful and consistent file names. For instance if it’s a storyboard perhaps the file name is sb-MyGreatestStory.doc or audio files for narration, sound effects, and background music might be nar-MainCharacter-scn10-discussing-moral.mp3, sfx-floor_creek-scn4-walking down the hallway.mp3, and bkm-soundgarden-outshined.mp3 respectively. If nothing else the more organized you and your files are, the easier the animation process.

Gaining Confidence & Being Honest
Ms. Blazer offers the advice of starting with the low-hanging fruit pieces of the animation and working to leave the more challenging scenes for later. One reason you’ll build your confidence by accomplishing and getting smaller wins by completing the easier scenes. Another is with the new found confidence you will realize you can break the challenging scenes that are left into smaller more manageable ones. During the process another tip is to take a long hard look at what your shots and be brutally honest. If you remove the shot, can the story still work? Perhaps think of it as when you use double commas. If you remove what’s between the two commas, the sentence makes sense. Same idea here. Don’t keep it because of it just because it was a cool shot.

What’s that Sound?
Sound can make or break an animation. Sound is important and has it’s place but sometimes silence at the right moment is also needed. Ms. Blazer suggests that you toggle a scene between sound on and sound off. She states that if the story is dependent on the sound, your story won’t work as well. Remember, sound should not overshadow the story but rather it should support the story. For sound to work in a story, you have to keep an open mind because that background music you were set on using may or may not work once you’ve looked at the story wholistically.

There are a several more tips in the chapter but those are the ones which stood out to me. In the end there’s a lot to consider and as an animator, motion graphics artist, or videographer these are all the things you need to consider when adding any animation or special effect to story.

Animators reviewing Storyboards

Research to Inform

This week was all about UI/UX animation. It’s important to ensure good design and functionality whether your designing an app to order food, books, or concert tickets. UI/UX animation is equally important on websites and even in gaming. Below are several animations that make good use of both design and animation in the UI/UX space.

This first one is Diablo IV. The UI built in this is slick and has been since the original Diablo game. The gamer can quickly see and/or access spells, weapons, skills, the map, and quest. The interface animates smoothly as an overlay allowing a player to quickly interact, if needed, and get back to the action.

This is another game by the makers of Diablo called StarCraft. Again the UI/UX design and animation are phenomenal! Their use of animation along with sound effects sells the player on what resources they are trying to gather (mining crystals, training units, or researching a new skill). The use of colors visual effects, and interaction ensure you understand what is going on in your game. Although both of the games are probably using Unity or Unreal Engines to generate animations, it’s the UI/UX design and execution that cannot be denied here.

The next 3 are apps on my iPhone which I feel are very well designed. The animation though slight is very well done. The first is from Chic-fil-A. At various times when you receive an award, the confetti pops and takes you to your rewards page. The interface is well done and you can get in and get out quickly.

Next up is Starbucks. Not much more to say that I didn’t say with Chic-fil-A. However, they make use of creating fun games you can play at various times of the year like there holiday game. Again, quick to get in and get out unless you get sucked into playing their games!

The last one is for a pieces of health equipment I have called Stealth. What’s nice about this app is you’re working out your core all while playing interactive games. The animation is smooth. Here you see a screen as you enter the app. From here you pick you app and then move forward. As you can tell the tiles are nice and big and the animation between screens are smooth as butter. And there you have it, my favorite UI/UX design and animations. Next onto create.

Create

This weeks assignment, if I excepted (nope pretty much had to do it…lol), was to create a looping UI/UX animation for an app where the original button or image would change into another button or image and back. I had it all planned out to do a cool surfing scene for the Fisker Ocean display screen when in Hollywood mode (landscape). The idea is that we have a button (it looks more like a PlayStation icon) that allows us to stream shows and surf the internet while parked. The theme of the surfer was chosen because those are the Easter Eggs all throughout the car and the designer lives in Manhattan Beach, CA. I had all the cool icons, surfing music and sound effects. However, this proved to be an overambitious undertaking for such a short timeframe.

Okay, with the cool surfer idea abandoned, onto the second idea, morph a water drop into a water bottle and allow you to keep track of what you drank. Again, had the assets, but experienced trouble getting the icons to work properly and time was fleeting. Frustrated I abandoned the second idea.

Finally, the third one was sure to work. Afterall, it was taking the idea of a simple hamburger menu and morphing it into the close icon. The difference was I coupled it with the water intake app idea but simplified the process as time was against me and frustration was quickly approaching. Alas, I was able to complete (although not to my liking) the assignment. I will revisit my car display idea when I have more time. For now, enjoy the water intake animation.

UI animation with Sound
ICM504: MODULE 5: Motion for Promotion (Logo Stinger)

ICM504: MODULE 5: Motion for Promotion (Logo Stinger)

Reading & Writing

Chapter 9 of Liz Blazer’s Animated Storytelling is short but tackles the idea of technique. In the chapter she discusses finding and choosing a style that fits your story. During your find Blazer encourages you to consider the format that will best showcase your story. Will the audience view it on the big screen? Or will they consume it on a portable device, like a mobile phone or tablet? Is your story designed for the small screen? Once you know how your audience will view the story then it’s onto technique and style.

Technique and Style consists of hand drawn and handmade animations or motion graphics, 2D or 3D, fluid, vector, etc. If your story lends itself to 2D or 3D will you employ stop-motion or computer-generated-imagery (CGI)? How do you want your story to be felt and viewed? All of these according to Blazer are important decisions when deciding your technique and style. However, you’re not stuck with just one form. According to Blazer, if there’s a technique and style that would work better that aren’t in the traditional use…go for it. She says when done well, sometimes adapting multiple techniques and styles can produce some award winning results.

Research to Inform

In this weeks “research to inform” we’re looking at examples of animation which employ some aspect of the 12 principles of animation described legendary Disney animators Frank Thomas and Ollie Johnston. Finding examples for me was easy…it’s animation after all. However, not so easy is whether or not I have the right principle assigned. Well here’s my attempt. Enjoy!

1. Follow Through & Overlapping Action

2. Staging

3. Anticipation

4. Appeal

5. Arcs

Create

I’ve had my RoseMarc Stuidos logo for about 10 years now. I’ve been using an After Effects template which I modified to work until I could get a chance to spend time and do my logo the way I have seen so many years ago. The logo below is more of what I envisioned so many years ago.

The animation was all done in After Effects (AE). The only assets I brought in were the projector movie in the beginning, projector sound effect, filmstrip image(s), wax stamp, and the music. They were gotten from Envato Elements. The parchment paper and wax seal were created as compositions in AE. This project was time consuming but fun.

During the development of this logo stinger I experimented with using 3D cameras and Null Objects to control the 3D space. I even used multiple Null Objects on the camera to allow more precise control of the X, Y, and Z axis. Another method I used was applying Outline stroke to the RoseMarc Studios text to give the text animation and then wipe text center for the tag line. After viewing several YouTube tutorials and playing around I landed on something I’m proud to use.

ICM504: MODULE 4: Pre-Production in Action (Stop Motion II)

ICM504: MODULE 4: Pre-Production in Action (Stop Motion II)

Reading & Writing

Stories today are not only visually appealing but also play on our auditory skills to advance a story. One could say that films of the early 20th century were well…silent. However, if we stop to think about it, most of those “silent” films of the 1920’s had sound. While they did not have dialogue or sound effects, they used music to help tell the story. Take for instance Charlie Chaplin’s 1915 classic The Champion. Through the use of on screen text, action on screen, and music you were able to understand what the story was. Why do I mention this you might ask. Well, Chapter 7 Sound Ideas of Animated Storytelling is all about the use of sound. In it, Baker challenges us to consider writing our soundtrack at the same we’re writing our design and “lead with sound” and to use sound as our “primary compass.” (Baker, 2020, p129).

Probably the biggest use of sound today in animation, film, and TV are sound effects (sfx) and music. Think of any blockbuster film or your favorite animation and you have a mixture of both. What about a very well know movie like Star Wars. Let’s look at a particular scene in Episode IV (1977). The scene is Obi-Wan Kenobi’s death scene. In that now most famous scene you have sound effects (light sabers), dialogue (between good and evil), and music (as Obi-Wan is struck down by Darth Vader). All this was carefully thought out. This is what Baker is referring to in her chapter on “Sound Ideas.”

Below is a challenge for you. The left animation has no sound. The right one has music, sound, and sound effects added. Both are the same length. Your challenge is to actually watch the “silent” version in it’s entirety before watching the one with sound. Can you do it? Was it hard? Did the “silent” version feel like forever and a day? So, I leave it to you to decide. How much does sound play in an animation, a full-length feature movie.

A video scene WITHOUT sound (00:49)
Now a video scene with sound (00:49)

Research to Inform

Create

This week’s project was tedious, humbling, rewarding, and eye-opening. I’ve always been a fan of stop-motion creations and getting a chance to finally attempt, key word “attempt” one for our project found me stumbling to get my “actors” (aka action figures – not dolls) to hit their mark. They were constantly trying to lay down on the job. However, we came to a compromise and told them they would only have to do 270 frames instead of the original 720 frames. I tried Chroma Keying for the first time. Not so good, but I’ll continue to hone that skill. All joking aside, I have even more respect for those who do this for a living. I will be attempting more stop-motion on my own but for now I’ll take a break.

ICM504: MODULE 3: Pre-Production in Action (Stop Motion I)

ICM504: MODULE 3: Pre-Production in Action (Stop Motion I)

Reading & Writing

This weeks reading finds us looking at color and experimentation to bring life to your animated story. Let’s take a moment to breakdown Chapter 5: Color Sense and Chapter 6: Weird Science in Liz Baker’s Animated Storytelling.

Chapter 5: Color Sense
Baker level sets the chapter with a grounding in basic color terminology. Hue, saturation, value, and tone are the foundations for using color in any film but especially in animated stories. Akin to using music to set the feel and mood of a piece, so does color. By incorporating key color choices into your story you can move the story fluidly and get your audience to follow along. What those key colors are depend on what “YOUR” story has to tell and can only be determined by you. This leads into the next topic, which I was surprised to hear about and that is the idea of creating a color script which aligns with the story beats. By taking your beats, creating a physical (or digital) color script you can align it with your story and set the mood. I could see this working hand-in-hand aligning the music in the story (e.g., where to transition from calm music to more intense music). Another interesting point made was to limit your palette so that the focus is on the subject in your story. By limiting your palette to a few color choices you won’t distract your audience.

Chapter 6: Weird Science
This chapter was well…a bit weird even for me. Up to this point you were following some sort of structure, some symphony of storytelling. However, in this chapter we’re told to experiment and “think outside the box” to help release our creative minds. In the chapter the ideas of creating “bad art” for instance frees yourself from the shackles of the color police for instance. Another interesting point made is to avoid getting pigeonholed into being the “go to” person for that one thing, that while you may be good at doing, doesn’t excite you. One example is to challenge yourself to create things outside your normal “expected” creations to help keep your creative juices flowing. This reminds me of something I do every once in a while. As a eLearning Creation Developer, we use Articulate Storyline 360 to create engaging learnings. The company Articulate has a community called eLearning Heroes to help collaborate and encourage creativity based on weekly challenges. The submitted challenges are submitted for the community to gain insight into multiple creative ideas on the same challenge. Another piece I found interesting was the idea of experimenting with transitions and movements. As in Chapter 4: Storyboarding I find yet another common thread and that is being strategic with the use of transitions and movements.

Research to Inform

In order to understand Stop-motion one must view examples. The ones here contain both classic examples and some that have influenced my project.

The Adventures of Gumby and Pokey

Probably the earliest forms of stop-motion in the TV era would be Gumby & Pokey’s adventures series debuting in 1956. I remember watching these growing up. Not in 1956 mind you, but as a young lad in the 1970’s. By today’s standards they seem crude and very choppy. However, I would venture to guess the frame rate was 10-12 fps and using malleable clay available at the time. There is an interesting read in Stop Motion Magazine on the creator of Gumby Art Clokey.

Snow Miser/Heat Miser Song “The Year Without A Santa Claus” (1974) -Rankin/Bass Productions
Commercial compilation of various stop-motion TV ads in 2020
Another Tim Burton Classic
Putting the “ACTION” in action figure

Create

As mentioned above, I was originally thinking about doing a Claymation stop motion. However, realizing the timing and the amount of extra work required to make the clay figures along with just the stop motion filming, I decided to use my action figures.

Pre-production Ideas
Below are two action figure ideas I had for my stop motion project. Both revolve around Ant-man and Ultraman. The process of writing the pre-production plan and storyboards was definitely a stretch for me. While I’m used to writing, its usually technical in nature and as for the drawings…well let’s just say I’ve seen kindergarteners do better. However, it’s a skill I’m sure I’ll hone as I do more. My test shot follows after the pdfs.

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RoseMarc Stuidos – SnapShot
ICM504: MODULE 2: Animating with AE (Personal Intro)

ICM504: MODULE 2: Animating with AE (Personal Intro)

Reading & Writing

Liz Blazer discusses in depth the topics of storytelling and storyboarding. One might think, “What you just need to have a beginning, middle, and end. What’s so hard about that?” The same person may say “Yeah, storyboarding. you just draw a bunch of pictures like Walt Disney did.” However, Liz dives deeper into storytelling and storyboarding. Let’s take a quick look!

Research to Inform

Create